A downloadable game for Windows

Abyssal Code is a VR puzzle game.

Embark on an adventure where you assume the role of a spatiotemporal traveler, intrigued by the wonders of Earth's oceans. Using an ancient Stargate, you store your oceanic discoveries within a war submarine. Amidst past and future, the abysses unveil their darkest mysteries, and every moment counts to unearth buried secrets and ensure your return through the stellar gate. Dive into the unknown, where the boundary between spatiotemporal travel and abyssal oceans blurs.

As an explorer trapped in the depths of the seas, equip yourself with a portable sonar to solve puzzles within an ancient submarine. Explore enigmatic chambers, use the sonar to unveil hidden clues, and discover echoes of the past. Each solved puzzle brings your exploration closer to reactivating the Stargate. Immerse yourself in this adventure where the sonar becomes your essential tool to unravel the secrets of the abyssal darkness.

This project was made on Unity with the theme : "one mechanic"


Credits : 

ANDRE Maëlle (3D): Pre-production, props, fx
CHENKHLOUFI Kevan (3D): Props, fx, anim

BUTTARD Romain (3D): Props, fx, anim
VALESCH Elodie (3D): Props, lights, presentation

MAGNIAT Ophélie (3D): Props, Integration, presentation
GENSSE Maël (GD): Programming, integration

ARMONIA Adam (lead GD + SCRUM Master): Project management, puzzle design, main mechanics, GDD, programming, integration, level design, sound design
HACAULT Louis (project manager + 3D lead): Project management, integration, teaser

Download

Download
Teaser Abyssal Code 801 MB
Download
Abyssal Code 447 MB

Comments

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This looks très bien.

J'ai quelques questions et commentaires.

I wasn't sure what the scanner/echo/sonar was telling me. Does each one solve a different puzzle? I put the items on the squares but nothing happened. I tried both facing the top deck and away from it. Two of the squares near the stairs didn't move down but the items sank (and some fell through the floor when dropped from a height).

You can walk straight through the walls to the outside. Or even float around inside when you move from the upper deck.

Is the morse code needed? It was difficult to hear with the background sounds.

I inserted the fuses down below (where you see the squid eye) and in the cabin (where you see the tenticles) but neither lever did anything?

It is fun and has me hooked but I can't get very far.

Hello, sorry if the game is a bit cryptic, it was made for a school project under complicated conditions so there's really only one functional puzzle (the first one with the tiles in the first room).

For the time being, the scanner only serves to solve this puzzle. Each of the buttons gives an indication of the various objects to be found in the room in order to place them on the tiles (if you want the solution, please contact me privately at armoniadam15@gmail.com).

The other two rooms were modeled to have one puzzle each, the beginnings of which can still be seen (Morse code/fuses/pipes on the ceiling). 
The various problems you've raised are known, but unfortunately can't be patched at the moment. Sorry for any inconvenience.

In any case, I'd like to thank you for taking the time to have a look (from Kraken) at our game and I invite you to test the others (I promise they're more or less finished xd)